Crystal/Rock Gen V1

First version of this, needs a lot more control and features.. especially for rocks.. but it’s a decent foundation.

todo:
-Add more crystal/gem types
-lots of controls missing
-crystal ground formations
-More displacement control for crystals
-Rock Types/more realism in the displacement
-dirt/moss for rocks
-more everything

Render comps from two of the high poly’s generated from the tool (cubic combined and hex).. bit noisy but eh.

crystalRenders

low poly marmoset renders..  exported from the tool and baked with xnormal (render below == ao/normal map/curvature for diffuse)

turntable_1_complowWireturntable_compresslowWireRockZBfromtool

funsies

2 thoughts on “Crystal/Rock Gen V1

  • November 2, 2015 at 11:51 pm
    Permalink

    Amazing asset! I love it! How do I get it? Will you make it available anytime?

    Thanks
    B!

    Reply
  • November 4, 2015 at 12:23 am
    Permalink

    Glad you like it!
    I want to get it to a better point first. It still needs a lot of cleanup and completion of parts (like more crystal types and more rock shaping options.. which are super bare right now).

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *