First version of this, needs a lot more control and features.. especially for rocks.. but it’s a decent foundation.
todo:
-Add more crystal/gem types
-lots of controls missing
-crystal ground formations
-More displacement control for crystals
-Rock Types/more realism in the displacement
-dirt/moss for rocks
-more everything
Render comps from two of the high poly’s generated from the tool (cubic combined and hex).. bit noisy but eh.
low poly marmoset renders.. exported from the tool and baked with xnormal (render below == ao/normal map/curvature for diffuse)
funsies
Amazing asset! I love it! How do I get it? Will you make it available anytime?
Thanks
B!
Glad you like it!
I want to get it to a better point first. It still needs a lot of cleanup and completion of parts (like more crystal types and more rock shaping options.. which are super bare right now).